AVCon 2010 Pokemon Tournament
I wanna be/the very best/like no-one ever was!Platform - DS/Wii (Contestants must bring their own DS)
Format - Swiss
Player Cap - 128
Gametypes - Double Battle
Rules updates -
last updated on 29/06/2010* These rules are correct at the time of posting.
* Please check back leading up to the event for any possible revisions to these rules.
Please note that Pokemon signups will be mostly held on the Saturday. If there is still room in the tournament on Sunday, signups will be occuring Sunday morning as well.
Player/Audience behaviour- Players must exercise sportsmanship before, during and after their matches. Players that exhibit any form of unsporting conduct (swearing at the other player, trash-talking, etc.) will automatically be disqualified.
- Onlookers in the audience who are rowdy or verbally/physically abuse the players before, during or after the tournament will be forced to leave the premises.
- AVCon does not tolerate cheating. Teams or players caught cheating, glitching, or game fixing can face disqualification.
- Only Official Retail DS game cards will be accepted in Nintendo DS tournaments.
Game Specific RulesPlaying conditions:Sleep and freeze clause (You may not deliberately put two of your opponent's pokemon to sleep or freeze two of your opponent's pokemon at the same time. Pokemon put to sleep by the trainer owning them (for example, by Rest) do not count. This will be enforced directly on Pokemon Battle Revolution)
Species clause: No two pokemon of the same species on a team. Pokemon in the same evolutionary tree, but at different stages are fine (e.g., Charmander and Charizard is legal, Vaporeon and Umbreon is fine, but two Salamence is illegal. This will be enforced by Pokemon Battle Revolution.)
Item clause: No duplicate items on your team - for example, you cannot have two pokemon holding Leftovers. This will be enforced by Pokemon Battle Revolution.
Selfdestruct Clause: If both players are knocked out in the last round of a battle due to Explosion, Selfdestruct, Destiny Bond, or Perish Song, the player who used Explosion, Selfdestruct, Destiny Bond, or Perish Song is considered to have lost
Evasion-boosting moves (e.g., minimise, double team) are banned
One-hit KO moves (Sheer Cold, Fissure, Guillotine) are banned.
The move Dark Void is banned
Please do not deliberately activate the 'acid rain' glitch, or similar glitches. Information on the Acid Rain glitch is available here:
http://bulbapedia.bulbagarden.net/wiki/Acid_rain .
Banned Pokemon:Arceus, Darkrai, Deoxys, Deoxys-A, Deoxys-D, Deoxys-S, Dialga, Garchomp, Giratina, Giratina-O, Groudon, Ho-Oh, Kyogre, Latios, Latias, Lugia, Manaphy, Mew, Mewtwo, Palkia, Rayquaza, Shaymin-S, Rotom formes
Battle Settings:Battles will be six-a-side double battles, with no level limit.
Other rules- Battles will mostly be run DS-to-DS. We will have a few consoles running Pokemon Battle Revolution, and we will endeavour to place battles with a significant level mismatch on these. We won't have enough for everyone, however, so if you want the best chance of winning, get your team to level 100.
- If both you and your opponent are using HeartGold/SoulSilver, and are battling each other DS-to-DS, please use the level-scaling option.
- Excessive stall tactics will be frowned upon, and may be grounds for disqualification. The definition of 'excessive stall tactics' is up to the staff running the tournament. This rule is unlikely to affect you (I don't believe we've ever invoked it in a pokemon tournament yet, and double battle is particularly unfriendly to stall tactics), but is necessary - against an unskilled player, someone deliberately stalling could draw a battle out for hours, and we do not have the time for this. Playing defensively is fine - running your opponent out of PP is probably not.
- If you believe your opponent has broken these rules in a significant way, please report it to the nearest volunteer, who will investigate the situation and make a decision. Please do not abort the battle unless you are asked to. Be aware that we will frown on frivolous complaints, including technicalities (For example, two pokemon carrying a Potion would not be grounds to contact a volunteer - while, yes, they are technically in breach of the item clause, it's not a breach that matters)
- If a player is disqualified they will be removed from the tournament, with the opposing player being awarded a victory.
- If a problem occurs which is not the fault of the player (hardware failure, disconnected controller, etc), the players will engage in a rematch.
- The Referee and AVCon gaming staff reserve the right to ban any player or group for whatever reason from the tournament before, during or after the tournament.
- For any other situation which arises which is not covered by this rule set, the AVCon gaming staff will confer with the referee(s) and render a decision. Whichever decision is reached by the Tournament Referee is FINAL.
If there are any queries in regards to this tournament or any other aspect of the convention please don't hesitate to contact the videogames committee on
videogames@avcon.org.auThread History:Quote:
'Ello all. I ran the Pokemon tournament back in 2009, and will be running it again this year, and I've got a few questions for the community about how you think it should work in 2010. Last year was a bit of a shambles in a few respects, thanks to running a 64-person tournament on three machines, while running into the Smash Bros. tournament, with a bunch of connectivity issues. None of us want that, so the videogames staff have been discussing a few solutions.
We're considering the following options:
- Pokemon tournament stays smallish (64 people at absolute maximum) and is run entirely on Pokemon Battle Revolution. This allows us to level-scale pokemon - that is, it doesn't matter if your team is level 50 or level 100, you can battle effectively. It also does basic hack-checking and enforces a few rules for us (Sleep clause, freeze clause, species clause, selfdestruct clause). On the other hand, we've had a number of problems getting DSes to connect to Pokemon Battle Revolution in noisy environments (i.e., at the con), and we've yet to determine what we can do to maximise the chances for connectivity (I intend to do some experiments at some point to try and figure out what the problem is). Also, we generally don't get many copies of Pokemon Battle Revolution. That's why the tournament would have to stay small - because otherwise it'll take forever and a day to run. Also, PBR is very slightly out of date - you'll be unable to use any Platinum-exclusive pokemon. For now, the only legal ones are the Rotom formes - Sky-forme Shaymin and Origin-forme Giratina are banned - but it's still a potential issue.
- Pokemon tournament gets largish (probably 64 people, maybe larger if we've got a lot of interest), and is run DS-to-DS at first - that is, we'll say "Hey, you two, battle" and then you go off and battle each other with your DSes. When we get to the last few rounds - probably 8 people left or so - then we switch to running on Pokemon Battle Revolution for its beneficial effects. The benefits are that the tournament can get much larger and faster - it's more scalable. We'll have less connectivity issues, and you'll likely be able to jump in and battle right away. The problem is that we lose all the benefits of PBR - sleep/freeze/species clause can't be directly enforced, there isn't any hack-checking whatsoever, and most importantly, we lose all level scaling - which means that unless you've got a team of level 100 pokemon, you may as well go home.
- A final option is to slightly modify the DSes first, then PBR setup - we could have two divisions in the early competition - one for people with pokemon less than or equal to level 50, one for people with pokemon less than or equal to level 100, and then merge them when we have few enough that PBR is viable. That'll allow people who've got pokemon at 50 for the Ninty tournament to participate, without screwing over people who've got pokemon at higher levels. Unfortunately, you're still out of luck if you've got pokemon somewhere in the 51-90ish range, and this is only a viable option if we've got enough people with pokemon at level 50 (Otherwise it's like giving people with 50s a few byes).
So, what would people like to see? Do we keep pokemon slow, small, but more open, or do we go for large, faster, but effectively require people to have level 100s? Some mix of the two? Some other option we haven't thought of?
If you know anything about making Wii->DS connectivity more reliable, that would also be exceptionally useful.
And, of course, if you've got any other comments on the tournament's rules or the way it was run, I'd be happy to hear them.
James Picone.