Adelaide Convention Centre
July 23rd - 25th 2010

It is currently Thu Sep 09, 2010 11:14 pm

All times are UTC + 9:30 hours




Post new topic Reply to topic  [ 84 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject: Super Smash Bros Brawl - 2010 Tournaments Rules & Discussion
PostPosted: Wed Jun 16, 2010 12:27 am 
Offline
Delicious cake!
User avatar

Joined: Thu Mar 03, 2005 6:05 pm
Posts: 860
Location: Chiark Orbital
AVCon 2010 Super Smash Bros Brawl Tournaments (Singles and Teams)

Image

Once again, AVCon will be offering two Super Smash Bros. Brawl tournaments, a free-for-all single elimination and a 2v2 single elimination.

Platform - Nintendo Wii
Format - Single Elimination
Team Cap - 256
Gametypes – Free For All comp: Saturday 24th, 3:30PM-6:30PM
2v2 comp: Sunday 25th, 11:30AM-2:30PM

Rules updates - last updated on 29/06/2010
* These rules are correct at the time of posting.
* Please check back leading up to the event for any possible revisions to these rules.

Universal Rules
These rules apply to both tournaments and are non-negotiable.

Player/Audience behaviour
- Players must exercise sportsmanship before, during and after their matches. Players that exhibit any form of unsporting conduct (swearing at the other player, trash-talking, etc.) will automatically be disqualified.
- The tournament organiser and AVCon gaming staff reserve the right to ban any player or team for whatever reason from the tournament before, during or after the tournament. If a person continues to be disruptive then they may be removed from the tournament area.
- Onlookers in the audience who are rowdy or verbally/physically abuse the players before, during or after the tournament will be forced to leave the premises.
- AVCon does not tolerate cheating. Teams or players caught cheating, glitching, or game fixing can face disqualification.
- Pausing and match-resets will forfeit the match. If a match reset occurs in a free-for-all round, all players other than the offender will be granted an immediate rematch.
- If a problem occurs which is not the fault of the players (hardware failure, disconnected controller, etc), a rematch will be held immediately.
- For any other situation which arises which is not covered by this rule set, the AVCon gaming staff will confer with the tournament organiser and Videogames Coordinator and render a decision. Whichever decision is reached by the tournament organiser is final.
- Warnings and disqualifications will be announced during the match but will be formalised at the end of a match so as to not disrupt play.

Glitches, exploits and quirks
- Metaknight's Infinite Dimensional Cape is banned. If a player uses this exploit they will first be warned then disqualified.
- Chain grabbing is not allowed. Use of this technique will be looked upon similarly to Infinite Cape comboing
- If during Sudden Death a player Suicide KOs using Bowser's claw, the win will be awarded to the victim.

Controls
- A standard gamepad will be provided for each player at the playing area.
- Competitors are permitted to use their own controllers; these must be checked in with tournament organiser prior to commencing.
- Tournament referees reserve the right to ban personal equipment.
- You will be allowed to play with any controller setup you like but be aware that there is only a limited supply of Classic and Nunchuck controllers. Gamecube controllers will be provided by default; if you wish to play with a different controller, please tell the volunteer running the console at the earliest possible opportunity. Wavebird controllers will not be allowed due to wireless dropout and battery life issues.
- Unlike equipment donated to AVCon, It is the player's sole responsibility to look after their own equipment. AVCon can not guarantee the safety of personal equipment at the convention. You may bring your own Gamecube or Classic controller, provided you make it known to the staff that you are doing so. Any equipment you bring that is not donated to the convention is brought at your own risk and will not be covered by the convention should loss or damage occur. Please do not bring your own Wii remote.
- A number of "No Tap" profiles will be provided on each console, for players who do not use up-tap to jump. No other custom names or button schemes may be used.

Super Smash Bros. Brawl Free for All

A maximum of 256 entrants will be accepted for this tournament. Reserve signups will be accepted, but are not a guarantee of participation.

Signups for this tournament open at 11:00 AM and close at 3:00 PM. We will not be accepting signups after 3:00 PM under any circumstances.


Rules for all rounds
Items set to low
Stage set to random
First two rounds will be three minute, two stock. Subsequent rounds will be five minutes, three stock.

First round: 4-player free-for-all, first place goes through
Second round: 4-player free-for-all, first place goes through
Third round onwards: one-on-one, first place goes through
Finals: one-on-one, best of three matches. Stage will be random for all three matches.

Banned items
Assist Trophy
Blast Crate
Bob-omb
Bumper
Container
Cracker Launcher
Deku Nut
Dragoon
Fan
Golden Hammer
Gooey Bomb
Hammer
Heart Container
Lightning
Maxim Tomato
Mushrooms
Pokeball
Smart Bomb
Smash Ball
Soccer Ball
Starman
Superspicy Curry
Timer

Banned Stages
75m
Aero Dive
Big Blue
Flat Zone 2
Hanenbow
Mario Bros.
Mushroomy Kingdom
New Pork City
Rainbow Cruise
Rumble Falls
Skyworld
Spear Pillar
The Summit
Temple
Wario Ware


Super Smash Bros. Brawl (2v2)

A maximum of 128 teams (256 people) will be accepted for this tournament. Reserve signups will be accepted but do not guarantee participation.


Signups for this tournament are open from 9:00 AM and will be closed at 11:15 AM. We will not be taking any signups on the Saturday. Under no circumstances will any team be allowed to register for the tournament after close of signups.

All rounds
Items off
Team attack on

Initial rounds
Three stock, five minute time limit

Semifinals
Four stock, eight minute time limit

Finals
Four stock, eight minute time limit
Best of three matches. The losing team may pick the stage to be played on, out of all stages except the ones banned as specified for the FFA tournament.

Random stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Smashville
Yoshi's Island (Brawl)

Any other stages can be selected, but both teams must agree on the choice.


Last edited by Terragent on Fri Jul 23, 2010 3:18 pm, edited 8 times in total.

Top
 Profile  
 
 Post subject: Re: Super Smash Bros Brawl - 2010 Tournaments Rules & Discus
PostPosted: Wed Jun 23, 2010 8:30 pm 
Offline
Delicious cake!

Joined: Fri Jun 18, 2010 5:42 pm
Posts: 10
With the no chaingrabbing rule, is that only for infinites?
For example, am I allowed to combo King Dedede's Down throw to another down throw?

Also, is the rule against custom movesets to save time or what?


Top
 Profile  
 
 Post subject: Re: Super Smash Bros Brawl - 2010 Tournaments Rules & Discus
PostPosted: Thu Jun 24, 2010 5:19 pm 
Offline
Delicious cake!
User avatar

Joined: Thu Mar 03, 2005 6:05 pm
Posts: 860
Location: Chiark Orbital
The ban is on chaingrabbing as a whole, because it slows down the game and it's very difficult to enforce a simple ban on infinites ("I was only going to grab him ten times, it wasn't going to go on forevever, I swear!").

And yes, the ban on custom movesets is a logistical issue. In a perfect world we'd let everyone set up their inputs the way they want them, but as it is we're going to have a mountain of people descending on the tournament area, and we can't allow for the time it would take for every player to tinker with the control setup to their liking. No Tap is provided for, and everything else is unfortunately too time-consuming for us to allow.


Top
 Profile  
 
 Post subject: Re: Super Smash Bros Brawl - 2010 Tournaments Rules & Discus
PostPosted: Fri Jun 25, 2010 7:34 am 
Offline
Delicious cake!

Joined: Fri Jun 18, 2010 5:42 pm
Posts: 10
Terragent wrote:
The ban is on chaingrabbing as a whole, because it slows down the game and it's very difficult to enforce a simple ban on infinites ("I was only going to grab him ten times, it wasn't going to go on forevever, I swear!").

And yes, the ban on custom movesets is a logistical issue. In a perfect world we'd let everyone set up their inputs the way they want them, but as it is we're going to have a mountain of people descending on the tournament area, and we can't allow for the time it would take for every player to tinker with the control setup to their liking. No Tap is provided for, and everything else is unfortunately too time-consuming for us to allow.


Oh, K.
Tech Chasing is still good? Like using Snake's dthrow, predicting where they will roll to and using it again? Cause that actually take's skill rather than just dthrow>dthrow>dthrow>etc...

With the custom movesets, the reason this annoys me slightly is that my controller is broken and the default jump buttons don't work, so to jump I have to map it to another button. Doesn't matter though, I'll just borrow my friend's controller.

Also, if time is an issue I suggest a ban on stalling. As with this ruleset, you can infinite stall with planking, just jumping over the opponent as Meta-Knight, using Peach Bomber below the stage, etc...


Top
 Profile  
 
 Post subject: Re: Super Smash Bros Brawl - 2010 Tournaments Rules & Discus
PostPosted: Fri Jun 25, 2010 1:45 pm 
Offline
Delicious cake!

Joined: Sat Jul 16, 2005 9:12 pm
Posts: 715
Location: In my own little harem
I think there was something before in the rules about stalling, don't know if its still there....but stalling is definitely frowned upon.

Makes for a boring fight....

_________________
A proud member of Haruhi-ism


Top
 Profile  
 
 Post subject: Re: Super Smash Bros Brawl - 2010 Tournaments Rules & Discus
PostPosted: Fri Jun 25, 2010 3:45 pm 
Offline
Delicious cake!

Joined: Fri Jun 18, 2010 5:42 pm
Posts: 10
Theundyingmage wrote:
I think there was something before in the rules about stalling, don't know if its still there....but stalling is definitely frowned upon.

Makes for a boring fight....


Unfortunately, just being frowned upon won't stop people doing it :/


Top
 Profile  
 
 Post subject: Re: Super Smash Bros Brawl - 2010 Tournaments Rules & Discus
PostPosted: Fri Jun 25, 2010 4:58 pm 
Offline
Delicious cake!
User avatar

Joined: Fri Feb 27, 2004 11:16 am
Posts: 7845
Location: Atop a throne of crystal, looking down at the peons below. You're a peon.
Punching them in the back of the head will.

_________________
funkybeatyo. 相馬光子.
I am an artist. My medium is human suffering.


Top
 Profile  
 
 Post subject: Re: Super Smash Bros Brawl - 2010 Tournaments Rules & Discus
PostPosted: Fri Jun 25, 2010 5:56 pm 
Offline
Delicious cake!

Joined: Fri Jun 18, 2010 5:42 pm
Posts: 10
funkybeatyo wrote:
Punching them in the back of the head will.


Remember kids, violence is never the answer. It's the question. "Yes" is the answer.


Top
 Profile  
 
 Post subject: Re: Super Smash Bros Brawl - 2010 Tournaments Rules & Discus
PostPosted: Fri Jun 25, 2010 6:22 pm 
Offline
Delicious cake!

Joined: Wed Jan 06, 2010 5:57 pm
Posts: 62
Lord Sunday wrote:
funkybeatyo wrote:
Punching them in the back of the head will.


Remember kids, violence is never the answer. It's the question. "Yes" is the answer.

"Yes" to violence and punching people in the back of their heads.


Top
 Profile  
 
 Post subject: Re: Super Smash Bros Brawl - 2010 Tournaments Rules & Discus
PostPosted: Fri Jun 25, 2010 8:00 pm 
Offline
AVCon Videogames Coordinator
User avatar

Joined: Wed Feb 22, 2006 3:08 pm
Posts: 1962
Location: Adlehyde
Let's not take the title Smash literally, guys.

_________________
Image
Adelaide Uni's Video Game Club - Come join the fun!

Xfire - Facebook - Twitter - PSN


Top
 Profile  
 
 Post subject: Re: Super Smash Bros Brawl - 2010 Tournaments Rules & Discus
PostPosted: Sat Jul 03, 2010 3:08 am 
Offline
Delicious cake!
User avatar

Joined: Sun May 20, 2007 4:05 pm
Posts: 159
Location: St Marys, Adelaide
Items = bigtime fail
Chaingrabbing should definatly be allowed for many reasons: its hard to do in a ffa, DDD can only infinite on stges that should be banned, Falco can only do it on heavy's and it not very usefull in ffa, if you can do it with ice climbers (takes alot of skill) you have earned it and without it Ice Climbers REALLY suck and others arnt really great and most can be DI'ed away from anyway.
Most Smash comps allow it to 300% then its considered stalling.

2v2 stages are sweet why are the FFA stages crappy?

_________________
Australian Smash Bros Community: http://www.smashboards.com/forumdisplay.php?f=125


Top
 Profile  
 
 Post subject: Re: Super Smash Bros Brawl - 2010 Tournaments Rules & Discus
PostPosted: Sat Jul 03, 2010 8:38 am 
Offline
Delicious cake!
User avatar

Joined: Fri Feb 27, 2004 11:16 am
Posts: 7845
Location: Atop a throne of crystal, looking down at the peons below. You're a peon.
Jamage wrote:
herp derp derp flerp kaderp derp herpladerp nerp nerp herp gerrrp derp derp

I dunno man.

The real question is how can you still be asking the same goddamn stupid question about so many years of having it answered?

This tournament isn't for super serious Smash players, such as they are. There's a whole separate tournament for people who take Smash seriously. Out of courtesy to the committee, I'm not even going to comment on their skill in real games or their personal hygiene, like I usually do.

Get over it, because you're still going to enter even after you cry yourself into a moist heap about the rules, and you're still going to lose. Then after you lose you'll cry again because "the items totally unbalanced it".

_________________
funkybeatyo. 相馬光子.
I am an artist. My medium is human suffering.


Top
 Profile  
 
 Post subject: Re: Super Smash Bros Brawl - 2010 Tournaments Rules & Discus
PostPosted: Sat Jul 03, 2010 1:39 pm 
Offline
AVCon Videogames Coordinator
User avatar

Joined: Wed Feb 22, 2006 3:08 pm
Posts: 1962
Location: Adlehyde
Jamage wrote:
Items = bigtime fail
Chaingrabbing should definatly be allowed for many reasons: its hard to do in a ffa, DDD can only infinite on stges that should be banned, Falco can only do it on heavy's and it not very usefull in ffa, if you can do it with ice climbers (takes alot of skill) you have earned it and without it Ice Climbers REALLY suck and others arnt really great and most can be DI'ed away from anyway.
Most Smash comps allow it to 300% then its considered stalling.

2v2 stages are sweet why are the FFA stages crappy?

As mentioned multiple times in the past, this isn't a tournament that's restricted to pro players, we have to cater to all walks. It doesn't matter if we use items ot specific stages, because this isn't a series or league for Smash. 2v2 is the more serious tournament of the two, since 2v2 is usually a more indepth game type and FFA being more arbitrary and accessable for younger players.

_________________
Image
Adelaide Uni's Video Game Club - Come join the fun!

Xfire - Facebook - Twitter - PSN


Top
 Profile  
 
 Post subject: Re: Super Smash Bros Brawl - 2010 Tournaments Rules & Discus
PostPosted: Thu Jul 08, 2010 9:37 pm 
Offline
Delicious cake!
User avatar

Joined: Sun May 20, 2007 4:05 pm
Posts: 159
Location: St Marys, Adelaide
Tournament settings do not restict anything they simply make things fair and with those rules the ffa wont exactly be fair for casuals or pro's.
At least the guys running Halo like to keep things fairer and less random by having a few simple rules.

Either way should still be a good comp and apart from the items issue I think you guys will do a goos job.

_________________
Australian Smash Bros Community: http://www.smashboards.com/forumdisplay.php?f=125


Top
 Profile  
 
 Post subject: Re: Super Smash Bros Brawl - 2010 Tournaments Rules & Discus
PostPosted: Thu Jul 08, 2010 9:40 pm 
Offline
Delicious cake!
User avatar

Joined: Fri Feb 27, 2004 11:16 am
Posts: 7845
Location: Atop a throne of crystal, looking down at the peons below. You're a peon.
This tournament will be perfectly fair. Everyone will have the same access to items and stage effects as every other player. All players will have the chance to compete using these features to display their skill and win whatever prize is on offer.

The only players who require 2/3 of the game to be turned off to be able to win are bad players.

_________________
funkybeatyo. 相馬光子.
I am an artist. My medium is human suffering.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 84 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next

All times are UTC + 9:30 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group