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July 23rd - 25th 2010

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 Post subject: Super Street Fighter IV - 2010 Tournament Rules & Discussion
PostPosted: Tue Jun 29, 2010 1:02 am 
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AVCon 2010 Super Street Fighter IV Tournament

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Fists will fly at this convention!

Day & Time - Sunday 2:00pm to 7:00pm
Rating - M15+
Platform - PS3
Format - Double Elimination
Team or Player Cap - 128 Players
Gametypes - Versus

Rules updates - last updated on 21/07/2010
* These rules are correct at the time of posting.
* Please check back leading up to the event for any possible revisions to these rules.

Player/Audience behaviour
- Players and spectators are expected to abide by the AVCon Code of Conduct at all times.
- Players and spectators must exercise sportsmanship and a high standard of personal conduct at all times before, during and after the tournament.
- Swearing, trash-talking and any other conduct considered abusive in any form may result in forfeit, disqualification or dismissal from the venue by the tournament Referee or Supervisors.
- Players and spectators may approach the tournament Referee with any grievance. The Referee’s decision regarding that grievance is final.

Controls
- Standard PS3 controllers will be provided for all consoles.
- Some arcade sticks will also be provided but may be limited due to availability. If players wish to play using an arcade stick controller they are advised to bring their own wired controller as all wireless controllers will be ruled ineligible (this is due to interference, battery failure and console density). Players are responsible for ensuring that all regulations that apply to their controller are followed.
- Players will be allowed to change controller configuration if and only if they request it, and only at the beginning of round one of the match.
- Only default configurations (Controller A/B/C, Arcade A/B/C) may be used (supplied arcade sticks will be clearly labelled with their advised configuration). Players are advised to familiarise themselves with their required configurations and make the required adjustments to their techniques where applicable prior to the tournaments.
- Only PPP and KKK macros will be allowed, all other macros and mappable buttons (including auto, turbo and rapid-fire) are banned.
- The tournament Referee reserves the right to ban personal equipment for any reason.
- AVCon takes no responsibility for personal gear damaged, stolen or lost at the convention.

Game Specific Rules
- Game Count: Best of 3 games
- Round Count: Best of 3 rounds
- Battle Time: 99 seconds
- Damage: Default
- Handicap: Default

Side, Character & Stage Selection
- Players are free to choose either side of the screen on agreement with their opponent. If an agreement cannot be reached the tournament Supervisor will toss a coin with the winner to choose their side.
- Players will choose their characters, double blind selection will be used if and only if requested by either player before character selection is undertaken, in which both players will secretly inform the tournament Supervisor of their character choice and the Supervisor will declare the characters used. Players will then proceed to choose that character (enforced by the Supervisor) and any costume choices. Failure to pick their nominated character will result in forfeiting the match.
- There are currently no bans on characters.
- There is currently a ban on "Color 12", due to visibility.
- Stage selection will be random.
- Winners stay as their originally selected character, however can change their ultra move.
- Losers can change character and ultra move in the following game.

Additional information
- Players will be able to choose which of 4 32-player pools they wish to be a part of (subject to availability), this allows a degree of self-seeding for both local and interstate players. There will be random seeding within the pools.
- Finals will use the continuation method, so losses in the preliminary rounds will carry through into the finals.
- There will be no allowances made for double jeopardy situations.
- Players will be given 2 minutes from the match start time to arrive at their console before forfeiting the match.
- A reserve pool will be supplied if registration numbers are greater than the allowed 128 competitors, reserve players are expected to be in the designated reserve area and may be allocated any empty position in the loser’s bracket by the tournament Referee or a Supervisor once the scheduled player has forfeited.
- Where a super or ultra move is executed to end a fight, players will not be penalised for pausing the game on KO to skip the extended animation.
- In the rare case of a full set of draws, players will be given the chance to play an extra game to find a winner.

Other rules
- Failure to comply with any of the rules or follow direction of a tournament Referee or Supervisor may result in forfeit, disqualification or dismissal from the venue.
- Failure to arrive to a match within the allowed time will forfeit the match.
- Pausing (except in conditions other specified) will forfeit the match.
- Soft-reset will forfeit the match.
- If a problem occurs which is not the fault of either player (hardware failure, disconnected controller, etc), a rematch using the same characters will be held immediately.
- The tournament Referee and Supervisors reserve the right to disqualify a player or group from the tournament before, during and after the tournament for any reason.
- Any player who feels they have an issue may refer to a tournament Supervisor, who will make a ruling. If a player directly affected by the decision disagrees with the ruling they may appeal to the tournament Referee.
- The tournament Referee’s decision on all matters specified in these rules and otherwise is final.

If there are any queries in regards to this tournament or any other aspect of the convention please don't hesitate to contact the videogames committee on videogames@avcon.org.au

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 Post subject: Re: Super Street Fighter IV - 2010 Tournament Rules & Discus
PostPosted: Thu Jul 01, 2010 1:14 am 
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JubeiSaotome wrote:
- Some arcade sticks will also be provided but may be limited due to availability. If players wish to play using an arcade stick controller they are advised to bring their own wired controller as all wireless controllers will be ruled ineligible (this is due to interference, battery failure and console density). Players are responsible for ensuring that all regulations that apply to their controller are followed.


Im currently using a Madcatz controller Pad; these are officially endorsed SFIV products, but it is wireless on thePS3 (360 version is wired, but does not work on PS3); am I to understand that its going to be banned? if so im pretty much screwed ><

heres a kink to the item : http://www.madcatz.com/productinfo.asp? ... ontrollers

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 Post subject: Re: Super Street Fighter IV - 2010 Tournament Rules & Discus
PostPosted: Thu Jul 01, 2010 1:53 am 
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Correct, the only wireless controllers we'll be accepting is Dualshock 3s and Sixaxis'. There will be no exceptions to this rule out of fairness.

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 Post subject: Re: Super Street Fighter IV - 2010 Tournament Rules & Discus
PostPosted: Thu Jul 01, 2010 6:15 pm 
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Lok wrote:
http://www.madcatz.com/productinfo.asp?page=347&GSProd=3423&GSCat=130&CategoryImg=PS3_Controllers

That's an interesting looking controller and one thing I don't get is why it needs a turbo button.


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 Post subject: Re: Super Street Fighter IV - 2010 Tournament Rules & Discus
PostPosted: Thu Jul 01, 2010 7:46 pm 
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If it's got turbo/auto fire, it would be banned outright, anyway.

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 Post subject: Re: Super Street Fighter IV - 2010 Tournament Rules & Discus
PostPosted: Mon Jul 05, 2010 2:18 pm 
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JubeiSaotome wrote:
If it's got turbo/auto fire, it would be banned outright, anyway.


A lot of sticks these days technically "have" turbo, I think it really should be a matter of whether you use it or not.
Eg. Madcatz TE's and Hori Real Arcade Pro's both have switches or buttons to turn on turbo on a button, but it's pretty easy to see whether it's being used or not by the switch or the light for the button being on.

In this case, are TEs and HRAPs allowed? Or are they banned as well?


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 Post subject: Re: Super Street Fighter IV - 2010 Tournament Rules & Discus
PostPosted: Mon Jul 05, 2010 2:52 pm 
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Loki wrote:
JubeiSaotome wrote:
If it's got turbo/auto fire, it would be banned outright, anyway.


A lot of sticks these days technically "have" turbo, I think it really should be a matter of whether you use it or not.
Eg. Madcatz TE's and Hori Real Arcade Pro's both have switches or buttons to turn on turbo on a button, but it's pretty easy to see whether it's being used or not by the switch or the light for the button being on.

In this case, are TEs and HRAPs allowed? Or are they banned as well?

Well, yeah, you make a good point. I guess we can let that fly, but we'll have to be policing it if it occurs. Thanks for the logic call :D

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 Post subject: Re: Super Street Fighter IV - 2010 Tournament Rules & Discus
PostPosted: Tue Jul 06, 2010 9:57 pm 
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don't forget that colour 12 is banned due to it being an annoying colour

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 Post subject: Re: Super Street Fighter IV - 2010 Tournament Rules & Discus
PostPosted: Tue Jul 06, 2010 11:25 pm 
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Theundyingmage wrote:
don't forget that colour 12 is banned due to it being an annoying colour


I support this. I just find it distracting. XD
Actually some tournaments are banning it because it can be confusing if you're playing against the default colour too.


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 Post subject: Re: Super Street Fighter IV - 2010 Tournament Rules & Discus
PostPosted: Wed Jul 07, 2010 10:35 am 
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Added!

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 Post subject: Re: Super Street Fighter IV - 2010 Tournament Rules & Discus
PostPosted: Wed Jul 07, 2010 9:16 pm 
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Looking at the rules post does that mean no purple ken? Mitchell will be so disappointed.

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 Post subject: Re: Super Street Fighter IV - 2010 Tournament Rules & Discus
PostPosted: Wed Jul 07, 2010 9:35 pm 
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Colour 12 is a special effect, rather than an actual colour. It makes the character look like it's a matted sketch. It looks bad and is kind of hard on the eyes. Purple Ken will still be availible.

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 Post subject: Re: Super Street Fighter IV - 2010 Tournament Rules & Discus
PostPosted: Sun Jul 11, 2010 1:22 pm 
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What i'm reading here, so does that mean we cannot change the buttons to our liking in the beginning of the game and change it when we finish?

And what about the functions 'Throw' and 'Focus attack', is that acceptable? I mean it's not turbo or rapid attack anything, im sure it's not cheating.


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 Post subject: Re: Super Street Fighter IV - 2010 Tournament Rules & Discus
PostPosted: Sun Jul 11, 2010 2:26 pm 
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Setting your button layout will be allowed, however this is limited to the default sets of A, B and C layouts that the game offers. No custom controller settings will be allowed. ie; setting each button yourself. This means that, No, you wont be able to set throw or focus. If we were allowing custom layouts, those functions would be banned by default. The reasoning for PPP & KKK being allowed is that they are a part of the default control layouts.

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 Post subject: Re: Super Street Fighter IV - 2010 Tournament Rules & Discus
PostPosted: Sun Jul 11, 2010 4:50 pm 
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vtnca wrote:
What i'm reading here, so does that mean we cannot change the buttons to our liking in the beginning of the game and change it when we finish?

And what about the functions 'Throw' and 'Focus attack', is that acceptable? I mean it's not turbo or rapid attack anything, im sure it's not cheating.

It's not just about cheating, it's also about saving time, if everyone had to do button checks then it would take much longer to get through the whole tournament.


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