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July 23rd - 25th 2010

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 Post subject: Tatsunoko Vs Capcom - 2010 Tournament Rules & Discussion
PostPosted: Tue Jun 29, 2010 1:27 am 
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AVCon Videogames Coordinator
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AVCon 2010 Tatsunoko Vs Capcom: Ultimate All-Stars Tournament

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It's my job to destroy hazardous materials, and you, sir, are one giant, walking hazard!

Day & Time - Saturday 1:00pm to 3:30pm
Rating - M15+
Platform - Wii
Format - Double Elimination
Team or Player Cap - 32 Players
Gametypes - Versus

Rules updates - last updated on 21/07/2010
* These rules are correct at the time of posting.
* Please check back leading up to the event for any possible revisions to these rules.

Player/Audience behaviour
- Players and spectators are expected to abide by the AVCon Code of Conduct at all times.
- Players and spectators must exercise sportsmanship and a high standard of personal conduct at all times before, during and after the tournament.
- Swearing, trash-talking and any other conduct considered abusive in any form may result in forfeit, disqualification or dismissal from the venue by the tournament Referee or Supervisors.
- Players and spectators may approach the tournament Referee with any grievance. The Referee’s decision regarding that grievance is final.

Controls
- Standard GameCube controllers will be provided for all consoles.
- If players wish to play using an arcade stick controller they are advised to bring their own wired controller as all USB/Wavebird wireless controllers will be ruled ineligible (this is due to interference, battery failure and console density). Controllers that plug into the Wiimote, such as the Classic controller are allowed. Players are responsible for ensuring that all regulations that apply to their controller are followed.
- Players will be allowed to change controller configuration if and only if they request it, and only at the beginning of round one of the match.
- Since default configurations (Controller A/B/C, Arcade A/B/C) are not included with this game, players will be allowed to configure their controls. However, players are advised to familiarise themselves with the default configuration and make the required adjustments to their techniques where applicable prior to the tournaments. In the situation where a player requires a change in controls, the player will have a maximum of 30 seconds to make required changes.
- The tournament Referee reserves the right to ban personal equipment for any reason.
- AVCon takes no responsibility for personal gear damaged, stolen or lost at the convention.

Game Specific Rules
- Game Count: Best of 1 games
- Round Count: N/A
- Battle Time: 99 seconds
- Damage: Default
- Handicap: Default

Side, Character & Stage Selection
- Players are free to choose either side of the screen on agreement with their opponent. If an agreement cannot be reached the tournament Supervisor will toss a coin with the winner to choose their side.
- Players will choose their characters, double blind selection will be used if and only if requested by either player before character selection is undertaken, in which both players will secretly inform the tournament Supervisor of their character choice and the Supervisor will declare the characters used. Players will then proceed to choose that character (enforced by the Supervisor) and any costume choices. Failure to pick their nominated character will result in forfeiting the match.
- There are no bans on characters, including Giant/Super Armor characters.
- Stage selection will be random.

Additional information
- Players will be able to choose which of 4 8-player pools they wish to be a part of (subject to availability), this allows a degree of self-seeding for both local and interstate players. There will be random seeding within the pools.
- Finals will use the continuation method, so losses in the preliminary rounds will carry through into the finals.
- There will be no allowances made for double jeopardy situations.
- Players will be given 2 minutes from the match start time to arrive at their console before forfeiting the match.
- A reserve pool will be supplied if registration numbers are greater than the allowed 32 competitors, reserve players are expected to be in the designated reserve area and may be allocated any empty position in the loser’s bracket by the tournament Referee or a Supervisor once the scheduled player has forfeited.
- Where a hyper combo move is executed to end a fight, players will not be penalised for pausing the game on KO to skip the extended animation.

Other rules
- Failure to comply with any of the rules or follow direction of a tournament Referee or Supervisor may result in forfeit, disqualification or dismissal from the venue.
- Failure to arrive to a match within the allowed time will forfeit the match.
- Pausing (except in conditions other specified) will forfeit the match.
- Soft-reset will forfeit the match.
- If a problem occurs which is not the fault of either player (hardware failure, disconnected controller, etc), a rematch using the same characters will be held immediately.
- The tournament Referee and Supervisors reserve the right to disqualify a player or group from the tournament before, during and after the tournament for any reason.
- Any player who feels they have an issue may refer to a tournament Supervisor, who will make a ruling. If a player directly affected by the decision disagrees with the ruling they may appeal to the tournament Referee.
- The tournament Referee’s decision on all matters specified in these rules and otherwise is final.

If there are any queries in regards to this tournament or any other aspect of the convention please don't hesitate to contact the videogames committee on videogames@avcon.org.au

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 Post subject: Re: Tatsunoko Vs Capcom - 2010 Tournament Rules & Discussion
PostPosted: Sun Jul 04, 2010 9:31 pm 
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Delicious cake!

Joined: Mon Jun 28, 2010 6:47 pm
Posts: 5
This may be a stupid question, but I'm gonna ask it anyway.. Will all the hidden characters be unlocked or are we sticking to the default roster only?


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 Post subject: Re: Tatsunoko Vs Capcom - 2010 Tournament Rules & Discussion
PostPosted: Tue Jul 06, 2010 9:13 pm 
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Delicious cake!

Joined: Fri Apr 11, 2008 12:32 pm
Posts: 55
Same question as above.

Pete I might see you in the finals for this ;)

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 Post subject: Re: Tatsunoko Vs Capcom - 2010 Tournament Rules & Discussion
PostPosted: Tue Jul 06, 2010 9:49 pm 
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Delicious cake!

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i'm guessing all characters will be unlocked but i'm not really sure

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 Post subject: Re: Tatsunoko Vs Capcom - 2010 Tournament Rules & Discussion
PostPosted: Tue Jul 06, 2010 10:45 pm 
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All characters will be unlocked. We're handling this before the con.

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 Post subject: Re: Tatsunoko Vs Capcom - 2010 Tournament Rules & Discussion
PostPosted: Tue Jul 20, 2010 11:08 pm 
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Delicious cake!
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Joined: Wed Jul 21, 2004 10:01 am
Posts: 60
Location: Melbourne
So, I finally got a working converter for cube, but it seems it maps the PS2 controls a little bit strangely.
It doesn't seem like there are presets A/B/C/D for TvC, so I'd have to change controls if I was to use it in the tournament?
Is that doable? I'm not super fussed if I have to use the provided sticks so long as they're alright, it'll just affect which stick I'll bring for the weekend.


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 Post subject: Re: Tatsunoko Vs Capcom - 2010 Tournament Rules & Discussion
PostPosted: Tue Jul 20, 2010 11:15 pm 
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Delicious cake!

Joined: Mon Jun 28, 2010 6:47 pm
Posts: 5
I would be genuinely shocked if there were any provided sticks for TvC.. Are your controls as weird as mine?

asist L
M H

?

I ended up practicing with that config so I wouldn't need to change it during the comp, haha..


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 Post subject: Re: Tatsunoko Vs Capcom - 2010 Tournament Rules & Discussion
PostPosted: Tue Jul 20, 2010 11:41 pm 
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Delicious cake!
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Joined: Wed Jul 21, 2004 10:01 am
Posts: 60
Location: Melbourne
PeteN wrote:
I would be genuinely shocked if there were any provided sticks for TvC.. Are your controls as weird as mine?

asist L
M H

?

I ended up practicing with that config so I wouldn't need to change it during the comp, haha..


Haha yeah, that's more or less what I have I think. It's probably the default PS2 > Cube config
I ended up changing mine to somewhat resemble a Blazblue layout:
L M H
P - -

I'm not sure I could wrap my head around that default layout. :S


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 Post subject: Re: Tatsunoko Vs Capcom - 2010 Tournament Rules & Discussion
PostPosted: Wed Jul 21, 2010 12:46 am 
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Alright, if there's no A/B/C/D/etc, then we're going to have to go with free changing before matches. I might have mixed this up with another game when testing everything.

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 Post subject: Re: Tatsunoko Vs Capcom - 2010 Tournament Rules & Discussion
PostPosted: Wed Jul 21, 2010 9:05 pm 
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Double post for bumpage!

Updated the controller rules to allow controllers that plug into the Wiimote, such as Classic Controllers.

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 Post subject: Re: Tatsunoko Vs Capcom - 2010 Tournament Rules & Discussion
PostPosted: Wed Jul 21, 2010 9:27 pm 
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Delicious cake!

Joined: Mon Jun 28, 2010 6:47 pm
Posts: 5
I use a converter to plug my arcade stick into the gamecube slot. This won't be a problem right?


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 Post subject: Re: Tatsunoko Vs Capcom - 2010 Tournament Rules & Discussion
PostPosted: Wed Jul 21, 2010 10:03 pm 
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Nope!

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 Post subject: Re: Tatsunoko Vs Capcom - 2010 Tournament Rules & Discussion
PostPosted: Thu Jul 22, 2010 6:20 am 
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Delicious cake!
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Joined: Mon Jul 16, 2007 11:39 pm
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JubeiSaotome wrote:
Double post for bumpage!

Updated the controller rules to allow controllers that plug into the Wiimote, such as Classic Controllers.

Awesome. SNES Classic controller FTW


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