Video Game Tournaments Rules

Check out the rule sets for each video game tournament running at AVCon 2021 below. Please ensure you have read the rules for the tournaments prior to registering. If you have any questions or concerns, please contact [email protected].

Playstation 4 Tournaments

Puyo Puyo Tetris

Format:
  • 1v1
  • Best out of 3 rounds
  • Single-elimination, until the finals where it will be best out of 3 games, best of 3 rounds
Maximum Capacity:
  • 32 players
BYO Status:
  • Controllers will be provided
  • BYO allowed after TO approval
  • Extra function/modded controllers are banned
Mode:
  • Offline Multiplayer Swap (25 sec for each type of game).

Game default for other settings.

Tekken 7

Tekken World Tournament Rules

Catherine: Full Body

Legal Stages:
  • Underground Cemetery
  • Torture Chamber
  • Quadrangle
  • Clock Tower
  • Spiral Corridor
  • The Catherdral

Players rps for ports, for game 1 player 2 strikes stages first and players alternate until 1 stage remains.

From game 2 onwards, the loser chooses the stage.

Nidhogg

Size:
  • 32 players
Format:
  • 1v1
  • Best-of-1
  • Single Elimination
  • Best-of-3 for Semi and Grand Finals

Towerfall

Size:
  • 16 players
Format:
  • 1v1
  • Best-of-3
  • Double Elimination
Game Mode:
  • Last Man Standing – 1v1
Arena:
  • Random

Xbox One Tournaments

Overwatch

Match Settings
  • Ruleset: Competitive
  • Game mode:
    • Start of the tournament – quarterfinals: Best of One
    • Quarterfinals & semifinals: Best of Three
    • Finals: Best of Five
  • Map rotation: Single map
  • Return to lobby: After a game
  • The higher seed starts the map veto
    • Available maps: King’s Row, Numbani, Watchpoint: Gibraltar, Dorado, Hanamura, Temple of Anubis, Volskaya, Nepal, Lijiang Tower, Hollywood, Ilios, Route 66, Eichenwalde, Oasis, Horizon Lunar Colony, Junkertown, Blizzard World, Paris, Havana, Busan
  • Hero selection limit: 1 per team
    • All heroes are currently allowed
  • Disable kill cam: On
General Rules:
  • In case of a tie on Assault, Hybrid or Escort, a preset Best of One Control map is to be played. The team that captures the first objective fully, on the first point of the control map will win the tied map.
    Please note: Control maps picked in from the map pool are to be played as a Best of Three
Pause
  • In tournament matches, it is forbidden to use the pause without an obvious reason, such as player disconnects. Custom game host/moderator have to pause the game immediately when a team request it in chat.
  • The team that requested pause need to announce the reason before or immediately after a pause.
  • Each team is granted a total of 10 minutes of pause time during the match.
  • When resuming the game from pause, both teams need to confirm in chat that they are ready to continue.
  • If a total pause time of 10 minutes runs out, the game has to be resumed, no matter if the issue got fixed or not. If one team refuses to resume the game, the opposing team will receive a default win.
  • Admins hold the right to request teams to pause during the match in case of any other issues, and the time used to pause the match will not count for the team it was requested to.
Abusing the pause time can lead to punishment or direct team disqualification.
Map Pick/Veto

Unless otherwise specified, the map pick/veto rules are as follows:

  • The highest seeded team will be chosen to start the pick & ban phase
  • Contestants ban maps until the number of maps needed.
  • Maps are played in the order they were picked.

Halo 5

To be confirmed. This year’s rules will be similar to previous years.

Call of Duty MW2

General Settings:
  • Pre-Match Timer: 15 Seconds
  • Pre Round Timer: 5 Seconds
  • Team Switching: Enabled
  • Spectating: Team Only
  • Spectating: First Person Only
  • Kill Cam: Enabled
  • Mini-Map Radar: Normal
  • Announcer: Enabled
  • Sprint: Enabled
  • Streaks Persist Across Rounds: Disabled
Killstreaks:
  • Killstreak Delay: None
  • Radar: Disabled
  • Airstrike: Disabled
  • Attack Helicopter: Disabled
Health and Damage:
  • Hardcore Mode: Disabled
  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Disabled
  • Number of Lives: 1
  • Team Kill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: None
Game Types:
  • Hardpoint
  • Team Deathmatch
  • Search and Destroy
  • Domination
  • Other options – Kill Confirmed/ Headquarters
Item Restrictions:

Weapons / Weapon Attachment:

  • M21
  • Grenade Launcher
  • KAMCHATKA-12
  • XM-LAR
  • .44 MAGNUM
  • D-255
  • PKM
  • Mac-10
  • BOS14
  • FANG45
  • PROKOLOT
Lethal Restrictions:
  • C4
  • Tomahawk
  • Field Upgrade
  • Proximity Mine
  • Field Mic
  • Gas Mine
Perk Restrictions:

Perk 1

  • Paranoia
  • Forward Intel

Perk 2

  • Tracker
Wildcard Restrictions:
  • Danger Close
Scorestreak Restrictions:
  • Combat Bow
  • RC-XD
  • Spy Plane
  • Counter Spy Plane
  • Armor
  • Sentry Turret
  • Care Package
  • Napalm Strike
  • Air Patrol
  • War Machine
  • Attack Helicopter
  • H.A.R.P.
  • VTOL Escort
  • Chopper Gunner
  • Gunship

Rocket League

To be confirmed. This year’s rules will be similar to previous years.

Nintendo Switch Tournaments

Nintendo Switch hardware and games will be provided for both Mario Kart 8 Deluxe and Super Smash Bros. Ultimate. Tournament attendees will need to provide their own hardware, game and team for Pokémon Sword and Shield Singles and Doubles.

Mario Kart 8 Deluxe

  • 64 Player cap
  • Players will be split into 4-player groups. The group will run through a Grand Prix (4 races) with the top 2 players going through filling the rest of the spots with CPUs
  • 200cc items on

Super Smash Bros. Ultimate

Format:
  • 3 Stocks 7 Minutes
  • Team Attack: On
  • Hazard Toggle: Off
  • Miis: All custom moves legal, default costume
Stage list:
  • Battlefield
  • Small Battlefield
  • Final Destination
  • Smashville
  • Pokemon Stadium 2
  • Lylat Cruise
  • Town & City
Stage Selection
  • Starter stages: All (FLSS)
  • Starter Stage Striking: 2-3-1
  • Counterpick stage selection: 2 stage bans, no DSR
  • Omega and Battlefield Variant stages may be selected if agreed to by both players in place of Final Destination and Battlefield respectively.
Controllers
  • Joycons are not banned, however, we strongly encourage players to bring an alternative controller. You have to provide your own joycons and you MUST leave the setup how you found it with the original joycons attached. You may NOT use another person’s joycons off a setup without obtaining permission first.
  • Pro Controllers legal but MUST be desynced from the setup after a tournament set otherwise you may be disqualified if the tournament is interrupted

Pokémon Sword and Shield: Doubles

Series 9 Doubles Ruleset

Pokemon Restrictions:
  • Available National Pokedex, (if they have the Galar mark or battle-ready mark).
Pokemon Limits:
  • Team of 4-6 Pokemon from level 1-100. All Pokemon then set to level 50.
Allowed Gigantamax:
  • Venusaur, Charizard, Blastoise, Butterfree, Pikachu, Meowth, Machamp, Gengar, Kingler, Lapras, Eevee, Snorlax, Garbodor, Rillaboom, Cinderace, Inteleon, Corviknight, Orbeetle, Drednaw, Coalossal, Flapple, Appletun, Sandaconda, Toxtricity, Centiskorch, Hatterene, Grimmsnarl, Alcremie, Copperajah, Duraludon, Urshifu.
Battle Time:
  • 20 Minutes
Your Time:
  • 7 Minutes
Team Preview:
  • 90 Seconds
Turn Time:
  • 45 Seconds
Banned Pokemon:
  • Mewtwo, Mew, Lugia, Ho-oh, Celebi, Kyogre, Groudon, Rayquaza, Jirachi, Dialga, Palkia, Giratina, Victini, Reshiram, Zekrom, Kyurem, Keldeo, Genesect, Xerneas, Yveltal, Zygarde, Diancie, Volcanion Cosmog, Cosmoem, Solgaleo, Lunala, Necrozma, Magearna, Marshadow, Zeraora, Meltan, Melmetal, Zacian, Zamazenta, Eternatus, Zarude, Calyrex.

Pokémon Sword and Shield: Singles

  • Players cannot use Pokémon from the Uber tier*.
  • Players cannot Dynamax or Gigantamax their Pokémon.
  • Players must abide by the following clauses:
Species Clause:

A player may not have two of the same Pokémon that share the same Pokedex number.

  • For example, using two Koffing on a team would break this clause.
  • Using Pokémon that possess different forms, such as the Rotom appliances, would also break this clause as they share the same Pokedex number.
Sleep Clause:
  • If a player has already put a Pokemon on his/her opponent’s side to sleep and it is still sleeping, another may not be put to sleep.
Evasion Clause:
  • A Pokemon may not have the moves Double Team or Minimize in its moveset.
OHKO Clause:
  • A Pokemon may not have the moves, Fissure, Guillotine, Horn Drill or Sheer Cold in its moveset.
Moody Clause:
  • A team cannot have a Pokemon with the ability Moody.
Endless Battle Clause:
  • Players cannot intentionally prevent an opponent from being able to end the game without forfeiting.
  • For example, a Slowbro holding a Leppa Berry can create an endless battle using the moves Recycle, Heal Pulse, Slack Off, and Block. To do so, Slowbro traps one of the opponent’s Pokemon, PP stalls it and heals Struggle damage indefinitely using Heal Pulse and Slack Off.

*Pokemon in the Uber tier are subject to change. Please find the list of up to date pokemon from the following link: https://www.smogon.com/dex/ss/formats/uber/

PC Tournaments

All PC tournaments are run by StreetGeek. The rules for each game are enforced along with StreetGeek’s Standard PC Tournament rules. These rules are included below.

BZFlag

Tournament Player Cap:
  • 32 players
Game Mode:
  • Free-For-All
Round Formats:
  • 17-32 players: 8 players per server, 10 minute round, 50 kill limit, top 4 advance
  • 16 players: 4 players per server, 10 minute round, 20 kill limit, 3 rounds with players accruing points based on place, top player proceeds
  • 4 players: 4 players per server, 10-minute rounds, 20 kill limit, 3 rounds with players accruing points based on place, the top player will be awarded the victor
Game settings:
  • Default
Other Conditions:
  • Use of player’s personal peripherals (including mice, keyboards, headsets or other game controllers) is not permitted. AVCon supplied peripherals must be used at all times during the tournament. This is to help facilitate quick player changeover between rounds.
  • The tournament will follow StreetGeek’s standard rules regarding Cheating, Exploits, Bans and Disputes

Command & Conquer: Red Alert 1v1

Tournament Player Cap:
  • 16 players
Game Mode:
  • LAN
Round Format:
  • Single Elimination (game-winner called at 20 minutes)
Advancement Condition:
  • The winner of 1 game will advance
Victory Condition:
  • Best of 3 in the final match will be awarded the victor
Other Conditions:
  • The tournament will use the OpenRA client in order to allow for modern controls. The systems will also have the CnCNet client installed, which the players may use instead by agreement or will be defaulted to if difficulties arise with the OpenRA client.
  • Use of player’s personal peripherals (including mice, keyboards, headsets or other game controllers) is not permitted. AVCon supplied peripherals must be used at all times during the tournament. This is to help facilitate quick player changeover between rounds.
  • The tournament will follow StreetGeek’s standard rules regarding Cheating, Exploits, Bans and Disputes

Quake 3: Arena

Tournament Player Cap:
  • 32 players
Game Mode:
  • Free-For-All
Round Formats:
  • 17-32 players: 8 players per server, 10 minute round, 50 kill limit, top 4 advance – done in 1 hour
  • 16 players: 4 players per server, 10 minute round, 20 kill limit, 3 rounds with players accruing points based on place, top player proceeds – done in 1 hour
  • 4 players: 4 players per server, 10-minute rounds, 20 kill limit, 3 rounds with players accruing points based on place, the top player will be awarded victor – done in 0.5 hours
Other Conditions:
  • Use of player’s personal peripherals (including mice, keyboards, headsets or other game controllers) is not permitted. AVCon supplied peripherals must be used at all times during the tournament. This is to help facilitate quick player changeover between rounds.
  • The tournament will follow StreetGeek’s standard rules regarding Cheating, Exploits, Bans and Disputes

Flatout 2

Tournament Player Cap:
  • 32 players
Game Mode:
  • Race
Round Formats:
  • 17-32 players: 8 players per server, 1 race, top 4 advance
  • 16 players: 4 players per server, 3 races with players accruing points based on place, top player proceeds
  • 4 players: 4 players per server, 3 races with players accruing points based on place, the top player will be awarded the victor
Other Conditions:
  • Use of player’s personal peripherals (including mice, keyboards, headsets or other game controllers) is not permitted. AVCon supplied peripherals must be used at all times during the tournament. This is to help facilitate quick player changeover between rounds.
  • The tournament will follow StreetGeek’s standard rules regarding Cheating, Exploits, Bans and Disputes

StreetGeek Standard PC Tournament Rules

1. Cheating, Exploits, Bans and Disputes

1A. Third-Party Software

The use of any third-party add ons, hooks, programs or wrappers that interact with or alter the game client, its appearance or behaviour for the purposes of gaining an unfair advantage are banned.

1B. Behaviour

Players must exercise sportsmanship before, during and after their matches. Players that exhibit any form of unsporting conduct (swearing at the other player, trash-talking, etc.) will automatically be disqualified. Onlookers in the audience who are rowdy or verbally/physically abuse the players before, during or after the tournament will be forced to leave the premises.

AVCon does not tolerate cheating. Competitors caught cheating, glitching, or game-fixing can face disqualification.

1C. Malicious Server Administration

The use of any server commands, variables or plugins for the purposes of gaining an unfair advantage or interfering with a tournament match is prohibited. Once the match is underway, the server administrator must let the match run its course and not make any changes without the consent of both teams.

1D. Admin’s Discretion

If a player has been found to be doing any of the above, an admin may remove the player or the whole team from the tournament at their discretion. The matches involved with the team will then be overturned and forfeited. The team captain may appeal the admin’s decision ONCE with the tournament manager at the LAN. The tournament manager’s decision is final and cannot be appealed. The competition organisers reserve the right to make changes to the ruleset if needed.

1E. Lodging a Dispute

Players wishing to lodge a dispute with the administrators against another team, individual, administrator conduct or against the rules of the tournament should email or contact the tournament manager at the LAN.

  • Give the email title a suitable name and include the following information:
  • Who or what you’re lodging the dispute against
  • The date and time that the event occurred that you’re disputing (if applicable)
  • Describe in detail what you’re lodging your dispute against (e.g. what rules you think were broken) and include all supporting evidence or information to back your claim

Disputes must include a reasonable amount of supporting evidence before the administrators will make in-depth investigations. You must provide concrete evidence and information before any action will be taken.

1F. Final Decision

We at AVCON do not tolerate cheating in any of its forms, and those found cheating (or gaining an unfair advantage in competitions) will be removed from any and all games at the event and made ineligible for any and all prizes (including prizes already won). Any and all related consultation and ruling in regards to cheating or gaining an unfair advantage is at the discretion of the Tournament administrator, and appeals can only be made at the end of the event to the AVCON committee in writing.

The Referee and AVCon gaming staff reserve the right to ban any player or group for whatever reason from the tournament before, during or after the tournament. For any other situation which arises which is not covered by this ruleset, the AVCon gaming staff will confer with the referee(s) and render a decision.

Whichever decision is reached by the Tournament Referee is FINAL.

1G. Tie Breakers

In the case that a tie-breaker needs to occur, format, rules, conditions and map choices will be decided on the day and will be left entirely to the discretion of the tournament organiser. Section 1F applies to all decisions made by the tournament organiser regarding the tiebreaker match.